As we get to testing out the online system, I'm thinking about character creation more and more. A quick conversation with Z and another with B reminded me of a few things, so I figure I'll spell out some of my thoughts here.
The real question is how do we let people make the characters they want to and at the same time create a few cohesive groups? My old way would be to assign people. This is how convention games (table top and LARP) did it. Let's call this assignment. I also noticed this mechanic's usefulness in the Lurker at the Threshold expansion for Arkham Horror. I could assign people to create a character of the various clans and factions. Some might get assigned (or have the option for) a leadership role, but this would easily ensure we have a good array of factions. I could even still let people make some choices, such as ethnicity, road, or even clan. As long as there are 4 members of the Promethians, 4 Members of the Pharoi, and 4 members of the Cult of Typhon-Set.
The real question is how do we let people make the characters they want to and at the same time create a few cohesive groups? My old way would be to assign people. This is how convention games (table top and LARP) did it. Let's call this assignment. I also noticed this mechanic's usefulness in the Lurker at the Threshold expansion for Arkham Horror. I could assign people to create a character of the various clans and factions. Some might get assigned (or have the option for) a leadership role, but this would easily ensure we have a good array of factions. I could even still let people make some choices, such as ethnicity, road, or even clan. As long as there are 4 members of the Promethians, 4 Members of the Pharoi, and 4 members of the Cult of Typhon-Set.