Showing posts with label Actions. Show all posts
Showing posts with label Actions. Show all posts

Sunday, June 1, 2014

Gauge Action

Tony had a nice comment that has helped me work out the Gauge action a bit. This is one of those actions that wasn't in the Dark Epics book, but felt useful from some of the larp adaptations. My one problem with it is it's basically a one point action, there's little need to spend more points in it. But here's my idea for a revised version of three very similar Gauge options.

GAUGE THE CITY, AN OPPONENT, OR THE LEADER
The Gauge action tells you how much influence is available in the city. You learn the number of total levels a region can support and how many free levels are still available, and perhaps other facts relating to the state of the influence. Note that circumstances may change, and a given influence in a region may grow or shrink.

Alternately, you can use the Gauge action to target a particular individual whom you have successfully traced. If you do, you learn how much influence that person commands (though not their ability to augment).

If you gauge an influence for the leader, you learn enough information to trace the largest influence network in a given category .

Gauge is opposed by both the Conceal and Defense actions. 

Wednesday, May 21, 2014

Influence Actions in Toulouse

Just for your reference: Here's the breakdown of actions for turns 4 till the end for the PCs. The first few turns aren't in the website and I imagine they'd give Watch and Trace an even bigger piece of the pie.

Interesting to note that Boost had only two uses and Combine didn't make the list at all. Story actions came in nicely as the largest piece of the pie, though if you add all the information-gathering actions together they become the largest, overpowering attempts to hide anyone's actions. We did very little attacking one another, but note I did exclude the NPCs.